|
Author |
Thread Statistics | Show CCP posts - 63 post(s) |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.23 11:20:00 -
[1] - Quote
I'd favor a gradual rollout of this new feature: first do 0.0, evaluate, then lowsec and possibly highsec as well. Don't rush out new untested changes and give us nothing after that for several months.
Larger 0.0 alliances can benefit from this, but Dust might ruin the fun. There is no point in building custom offices when a bunch of mercs can blow up the planetary infrastructure. On the other hand it is also yet unknown how COs will affect sov in the new sov system. Alliances might build them even though they have little interest in PI. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.23 22:00:00 -
[2] - Quote
Many problems would be solved if COs remained in 0.3 and 0.4 while players can erect their own in 0.1 and 0.2. Lowsec alliances can own their own COs if they want, but highsec dwellers can still go into lowsec for PI. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.24 09:17:00 -
[3] - Quote
A problem is that we are discussing things while we haven't got a clue of what is going to happen. People see things changing that weren't broken. CCP hasn't stated WHY they want to change PI. Is this merely an expansion where players take over the role of NPCs? Although I like the idea of expanding Eve this way, I don't believe this is the sole reason for introducing custom offices.
I think there are two other motives:
1. Dust514 Dust514 will change PI as it currently is. Eve players will need to interact and trade with Dust players and they will need structures to do so. Dust514 is also one of the reasons why I think nullsec COs can be very profitable: think of the amount of stuff a million Dust players can produce. Think of how much tax you can collect on all the imports and exports from hundreds of Dust players on a single planet.
2. Sov mechanics CCP has stated that they want to change sov mechanics. They lean towards a system where the corporation that de facto uses and controls a system will receive sov. Corporation-owned custom offices are a method of expressing use and control over solar systems, so they can be expected to play a vital role. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.24 12:51:00 -
[4] - Quote
Dominus Alterai wrote:CCP Nullarbor wrote:Max Devious wrote:Only question I still have not seen answered is how my standings are going to be affected by killing one of these LowSec structures, and will I be on an aggression timer afterwards. You get a security status hit for aggressing / destroying one in lowsec and will be on GCC. One issue I have with aggression on POCOs is the fact that a GCC only lasts 15 minutes. After that 15 minutes is up, a defending fleet will lose standings shooting the offenders once they get to the POCO. Picture this scenario: My indy corp's POCO is under attack, so I get a fleet together to go defend it. That takes anywhere from 15-20 minutes, including travel time to said POCO. Once I get there, the POCO has been reinforced and the offending fleet no longer has aggro, forcing my corp mates to lose standing. I propose that the corp gets 24 hour kill rights on the players that attacked the POCO. This would eliminate the need to lose standings in order to defend an otherwise defenseless structure.
There is little reason to attack the aggressors while the CO is in reinforcement. Wait for reinforcement to end and then repair your CO. If they then attack the CO again, you can shoot them.
You're screwed if you have set multiple COs to come out of reinforcement at roughly the same time though. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.25 10:29:00 -
[5] - Quote
If you can unanchor them, you just need one and use it for multiple planets. A bit of a hassle, but doable for a small corp. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.25 13:58:00 -
[6] - Quote
Ingvar Angst wrote:Which means, basically, that these POCOs are a complete waste of isk for wormhole dwellers. We'll effectively get no benefits aside from being able to set the taxes to zero, and that won't be enough to recoup the cost of these things for months or longer. Hell, we'll need ten of these damned things in our hole.
What a load of crap the current concept is... Just put up the COs, invite some highsec industrials to do all the PI stuff for you, sit back and receive a piece of the action, while doing nothing. Stop whining.
|

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.25 14:25:00 -
[7] - Quote
Gothiczwerg wrote:...I think the big problem at the beginning whould be getting a BPC at the market..... There are hundreds of people doing FW and Incurions who are saving up their LP so they can get a piece of the action. You will get your BPC for less than 30M. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.25 16:56:00 -
[8] - Quote
Ingvar Angst wrote:You sound like you actually think it's possible for someone in high sec to run PI in wormholes. Here's a hint... it's not. 16 to 24 hrs and the door closes. The guys in the WH can scan the exit and let you in. It's already happening. Some people find it worth the trouble. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.26 08:53:00 -
[9] - Quote
Kassasis Dakkstromri wrote:Silva Krell wrote:So can these structures be unanchored? Any news on this yet?
CVA might let neuts use our planets. That is for my leadership to decide, but I am sure it will be considered seriously if it is an option. It's reasonable to presume that like POS's they could be unanchored atm. However, what we don't have any idea about is once the gantry is upgraded, whether or not it can be unanchored after it has been upgraded? I've been thinking about this. Anchorable items like POSes and secure containers can be unanchored. Upgradeable structures cannot. I asume this is precisely why CCP made the CO a structure that needs to be upgraded. CCP prioritizes provoking combat over PI.
|

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.26 22:46:00 -
[10] - Quote
Smoking Blunts wrote:just be straight, this is the start of the eve- dust link and you want us fighting over pos fuels? Not just POS fuels. These are building materials as well. And their importance will increase, not just with the introduction of the player-owned custom office, but also with others. A new item group for Orbital Infrastructure will be created. This will include the new Custom Office, but also the new Orbital Command structure. I expect more structures will appear that can be used to upgrade a solar system. It seems logical to asume that these structures will also require PI materials (and FW/Incursion LP for the BPCs). |
|

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.28 13:40:00 -
[11] - Quote
Ingvar Angst wrote:... leave the customs offices in place (even at an increased tax rate) and have them "offlined" if a PCO (...) is present. ... If you do that then there is a lot less incentive to build or destroy PCO's. It would make the expansion as worhtless as Incarna. CCP won't do that. At best they will let the sale of CO BPCs to the general public start some time before actually removing them. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.10.29 10:34:00 -
[12] - Quote
I like the idea of improving the ability of the 'good guys' to play space police. This can deter law breakers, including people that choose to agress COs (without wardec), or attack their users. In lowsec I want to be warned of the presence of a criminal in space with GCC and I want an option to rightclick in space and warp straight to him, perhaps even with a bonus on alignment and warp speed. |
|
|
|